About InterServ
Our History
Since being founded in 1989, InterServ has enjoyed steady and sustainable growth by staying true to our core values of innovation, entertainment value, professionalism, and quality. InterServ has been a leader in each stage of its development, acting as a first mover into specific markets or platforms and innovating proprietary technologies. This history outlines the experience and progress of InterServ, a leader in the game development and art outsourcing industry in Asia, North America, and Europe.

2007

Word Puzzle: Word Puzzle is released for Xbox360 LIVE Arcade

2006

Mage Knight: Apocalypse is released for PC and online platforms.

2005

• InterServ announces the development of a new, original concept MMOG.

• InterServ receives license from Microsoft to develop titles for cross-platform compatibility for Xbox and PC .

2004

Iron Phoenix wins "Most Innovative Game of E3" as the first game with capability to handle 16 fighters simultaneously in an online battleground. (Xbox Live).

2003

• InterServ forms development partnerships with US publisher Sammy Studios to produce Iron Phoenix on the Xbox Live platform.

• InterServ forms additional partnerships with world-class European and Japanese developers and publishers particularly due to our full range of art production services .

2002

• InterServ goes public and begins trading on the Taiwan Stock Exchange (6169) with capital of US $7.8 Million.

• InterServ expands to North America, opening branch office in Irvine, California, USA.

2001

• InterServ releases the first locally developed MMOG Swordman Online, with a registered user base of 1.5 million across China, Taiwan, and Hong Kong.

• UC520 - the 1st online e-learning website for children, receives many awards and is recognized by the government as one of the 10 best childrens websites in Taiwan.

2000

• InterServ expands into China with opening of full production studio in Shanghai.

• InterServ releases the record-breaking 3D RPG Swordman, with the entire series selling well over 1 million units worldwide.

1999

• The A-Mao learning series becomes the most used edutainment titles across the K-12 education system in Taiwan.

1998

• Capital expands to US$5 million.

• InterServ releases the first domestically produced 3D game Yamaraja - The Magic Dungeon.

• InterServ releases Hot War - the first joint production/marketing effort between an interactive entertainment company and a film company.

1997

• Acer becomes InterServ's second institutional investor.

• Proprietary engine development project receives government's recognition and grant.

1995

• InterServ releases first hit game title Takalamagan - the Legend of Dunhuang, across PC, Saturn, and Playstation platforms.

1994

• English learning software for children A-Mao ABC receives the Gold Award and is distributed throughout Asia via Longmans network, selling well over 60K units.

1993

• InterServ releases Palala Rhapsody, the 1st cross platform (PC/MAC) multimedia CDROM product in Taiwan, receiving numerous awards.

1991

• E-Ten becomes InterServ's first institutional investor.

1989

• Sheree Tsao leaves HP Taiwan and founds InterServ International.

Home   |  Game Development   |     Games  |  About Us   |   Contact Us
copyright @ 2006 : interserv internrtionrl inc.